All games should have a story. Story is everything. Story can motivate and inspire or just be something fun and entertaining. In this game I am shooting for the later. I know, I know, Indie games should make us feel something to be 'successful' (or so it seems to me nowadays); and I enjoy games with really in-depth emotional stories... but sometimes I just want to laugh and blow stuff up. This is a VERY rough draft of the story and might change completely: The year is 2121. Scientists have discovered an asteroid (BAR-101), half the size of the moon, on a collision course with Earth. Normally this would cause great distress for the people of Earth, but because this asteroid will not make impact for another 1,000 years, most deem it as not important. Although there remain a few people that are concerned(a fringe political group formally called Republicans). To appease this minority group, the government of Earth spent billions of dollars to send a space shuttle to BAR-101. The shuttle crew’s mission is to place a Zero-Point-Energy bomb at the center of the asteroid and destroy it before it reaches Earth. Let me know what you think, what I should add, what I should take out, and if the 'Oxford comma' should be used. Bonus below: Free LASERS!
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AuthorAdam Truncale; Lead Developer of Voided Pixels Game Studio and The Superfluous Archives
June 2017
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