Gameplay. You can have the coolest looking game, with the best soundtrack, and a kick-butt story; but if the game isn't fun, you failed. Gameplay is everything. My Take on Rogue-likes: I've like Rogue type games for a long time now.ROGUELIKE WIKI. Today we have seen an explosion of rogue-like games from indie game devs. Of course, if you really think about it, Rogue games were probably made because of the limitation of saving large amount of character and level data with 1980's tech :). The best games I think are those that make death a real penalty, but also rewards players time some way. Examples:
Most rogues-likes aren't known for their story (because so few finish the game to know the complete story), but with type C games I feel like the story can take more of a prominent role. Our Game Anyway... 'The Superfluous' is a type C Rogue-like; or what I like to call a rogue-lite. You start the game with a small crew and go on cave dives. If a crew member dies while on a dive that crew members level goes back to zero. This makes it possible to successfully complete a dive and return with the loot, but still suffer the loss of the crew's death. Levels reward crew with a random powerful perk (+max health, faster firing, faster reload, explosion proof, spike proof, etc). If all your crew dies on a dive you lose all the crews levels and perks as well as any loot you collected during that dive. You keep all the previous upgrades, the crew members you unlocked, and the 'check points' unlocked from previous dives. So at the end of each level you make the critical choice: do I go back home or do I try my luck on one last level? Thanks again! Like our Facebook, follow our Twitter and subscribe to our YouTube Channel to get updates.
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All games should have a story. Story is everything. Story can motivate and inspire or just be something fun and entertaining. In this game I am shooting for the later. I know, I know, Indie games should make us feel something to be 'successful' (or so it seems to me nowadays); and I enjoy games with really in-depth emotional stories... but sometimes I just want to laugh and blow stuff up. This is a VERY rough draft of the story and might change completely: The year is 2121. Scientists have discovered an asteroid (BAR-101), half the size of the moon, on a collision course with Earth. Normally this would cause great distress for the people of Earth, but because this asteroid will not make impact for another 1,000 years, most deem it as not important. Although there remain a few people that are concerned(a fringe political group formally called Republicans). To appease this minority group, the government of Earth spent billions of dollars to send a space shuttle to BAR-101. The shuttle crew’s mission is to place a Zero-Point-Energy bomb at the center of the asteroid and destroy it before it reaches Earth. Let me know what you think, what I should add, what I should take out, and if the 'Oxford comma' should be used. Bonus below: Free LASERS! First attempt at recording with OBS. This file has no audio (ok well it is recording my mic so you might here a sniffle or two). This is the first level with just a few of the enemies in game. Lower levels are a lot more intense. Below is Doc one of our medics. He is armed with a pistol and a med-kit.
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AuthorAdam Truncale; Lead Developer of Voided Pixels Game Studio and The Superfluous Archives
June 2017
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